Narrative
Narrative
The Hero - Winston
The False Hero - Winston
The game is set in present time and you play as a Knight called Winston
Equilibrium
1. Winston is called to adventure as the story starts, starting in an empty field with only your suit of armour and a sword made of flimsy copper. You stand up as you begin to walk through the fields aimlessly, trying to find something.
2. He is approached by a fairy, speaking in a high pitch of which offers him help, to venture into the looming castle near them and defeat the evil inside, as the fairy has been sealed out of their human form by a wizard inside of there.
3. They set off, sneaking into the castle from an opening in the basement from outside, slipping inside as they began to navigate through the basement, empty cells left and right In the basement of the castle, he is greeted by a royal guard training meeting. He sneaks around it slowly, narrowly avoiding every guard and sneaking upstairs now, finally in the main quarters, however there is still much to go
4. Slowly walking through the castle's main quarters, a few more battles take place as things begin to feel a lot more familiar around him, things changing slightly overtime and things almost morphing around him.
Disruption
5. As they make their way up and up the castle they finally arrive at the wizards tower, swinging the door open as they go inside, the walls droop down as they drop through the floor, being knocked unconscious.
Disequilibrium
6. A crisis begins as they look down at their body, confused of where everything went as they look to their right, a dog laying beside them as they stood up to attempt to figure this out.
7. As they go through the building they're in, it seems dank and empty, nothing around but half broken furniture, along with torn wallpaper. As they reach the main centre, it's full of nothing, devoid of everything but a single table in a corner, with a bottle of pills.
8. As a result of finding such, they pop open the cap of the bottle and swallow one, before passing out onto the floor, the dog following suite
Repair
9. As you wake up, you are back where you were before, running into the door of the wizards tower, sword in hand as they charge in, before stabbing them directly in the heart.
10. Upon doing this, a loud scream is heard as you wake up again, knife in hand and a dead corpse in front of you. Sirens wail outside as the police rush inside, putting them in handcuffs.
New Equilibrium
11. As the story comes to an end, you are put into a court trial, pleading guilty due to lack of money for a lawyer and such.
12. The narrative ends with you being put in a psychiatric ward, falling asleep as everything fades.
A1: Skills Development Jay
My A1 Skills Development for Coventry College
Status | In development |
Category | Other |
Author | Mechinia |
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