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A1: Skills Development Jay
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Devlog
Input Devices
October 11, 2024
by
Mechinia
Xbox One controllers are mostly for shooting games, the face buttons being extremely close to the camera movement button, along with the left stick being far across from the right allowing an easy gri...
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Control Schemes and Input Devices
October 11, 2024
by
Mechinia
Control Scheme For this example of a control scheme, I will be using castle crashers as a game example. This game has a lot of features when it comes to button layout, and also an overall good layout...
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Explanation
October 10, 2024
by
Mechinia
Todorov's Narrative Theory Todorov's Narrative Theory is a theory made in 1971 that consists of the belief of all narratives containing five key factors. An equilibrium, disequilibrium, recognition, r...
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Game Design Outline
October 09, 2024
by
Mechinia
Game Design Outline Template 1. Game Mechanics | My game will be simple yet complicated at the same time, being a micro-management-based game mixed with an FPS Shooter. 2. Genre | Grand Strategy + FPS...
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Game Design Document Report
October 09, 2024
by
Mechinia
Game Design Documents (GDD’s) A GDD or Game Design Document, is a tool used by developers to log and note things down about a game's development, concepts and everything about it. It’s essential f...
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Narrative
October 09, 2024
by
Mechinia
Narrative The Hero - Winston The False Hero - Winston The game is set in present time and you play as a Knight called Winston Equilibrium 1. Winston is called to adventure as the story starts, startin...
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Game Mechanics and Game Systems
October 04, 2024
by
Mechinia
Systems (Limbus Company) Combat Characters E.G.O Gacha Combat Effects Charge | Resource used by certain skills that can go up to 20, gained from specific skills. Poise | On hit, gain a potency-based c...
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Homepage Mock
October 03, 2024
by
Mechinia
This homepage is for my future studio, consisting of a semi futuristic design and such. I chose this font in specific as it seemed to fit the theme of what I was going for. I also split the black bars...
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Pixel Art Style Analysis
October 02, 2024
by
Mechinia
Pixel Art and its games Three Video games that pop into my mind when I think of pixel art are Undertale, Terraria and Celeste. All of them are different genres, Undertale being an RPG, Terraria being...
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My Hud
October 02, 2024
by
Mechinia
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Positioning Statement
October 02, 2024
by
Mechinia
Positioning Statement This is a company that has made a studio for any age of designers and coders alike. Our engine D3L is a engine that offers simple yet creative coding, being able to be picked up...
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Colour Grading | Horror
October 02, 2024
by
Mechinia
Horror Horror uses a dark yet apparent environment, most tailoring towards a darker version of our own world. A great example of this is Cry of Fear, a game which goes through trauma and mental illnes...
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